Part 15: King of Scales
Part 15 - King of Scales (YouTube)
I went back to showing some of the fights so you can appreciate just how hard things have gotten! Bandits or mages? No problem. Game decides to throw a King and Queen at us? Uhh yeah no that's pretty hard. This is us being tested. Hard.
Of the 12 Court dungeons, I think the last one best exemplifies risk vs. reward. There is no good way (that I know of) to stop the ticking time bomb that is the Skin Rash curse, and you're already up against starvation; if you hope to get a windfall, or enough resources to survive, you can't really avoid difficult encounters like the Lizard Dome, or the Crucible, even if they might mean your death. You must focus on your goal and do whatever it takes to win.
If you have a chance to remove one of the two dungeon curses, removing Skin Rash is by far the best one to remove. You can live far longer without weapon abilities than without board movement.
The King of Scales
He has lived since before humans came to this place, mighty and lonely and dangerous beyond measure. This creature has battle things that slithered from the Outer Darkness, from the hells themselves.
The King's main threat is not from his attacks. No, it's that as long as he is alive, his minions cannot be killed. The protective aura he projects commands you to focus your attention on him, while his minions keep trying to close in on you. Truly, this is a King.
All his attacks are unblockable. He can do an overhead sword strike which tracks you, a kind of shoulder check, and he can put down his shield to have it shoot spikes at you. That last attack creates an opening for you to attack him, if you somehow came into the fight without a shield to stun him with.